![]() Multiplayer – If a lobby host disconnects when a client user is joining the lobby, the client does not need to restart the game to play multiplayer again.Canyon Ruins – Edge of map can no longer be seen.Superweapons – Rocket Bombardment attack duration now matches the visual effects.Mission 1 – Fixed a softlock that occurred at the end of the mission if the player saves and loads at specific points in the game.Mission 2 – AI no longer build barracks on top of resource node.Adjustments to tactical HUD to display the actual units instead of iconic representations – please let us know what you think!.Gas Disperser (Turret) – Base damage increased by 30%. ![]() Caustic Grenade (Infantry) – Base damage increased by 25%.Toxic Missile Superweapon – Base damage increased by 25%.Map Desiccated Coast: Added outpost positions in corners (skirmish version only), Added one additional resource node in each base location.All Artillery (includes Ballistic Artillery for HV and Proton Artillery for HV and Tur): Projectile speed reduced to 500 (was 600), Weapon Cooldown increased to 3.2 (was 2.2).AI have been balanced to react more intelligently in certain situations.New Superweapons: Quantum Stasis, Singularity Cannon.New Locomotor Mods: Hover Chassis (Land Vehicles), Jumpjet Frame (Infantry).Tier 4 Support Mods: Energy Shield (Units/Turret), Energy Shield (HQ), Kinetic Shield (Unit), Kinetic Shield (Turret), Kinetic Shield (HQ), Quantum Sensor (Unit/Sensor), Quantum Sensor (HQ), Predictive Radar (HQ), Gravity Field Generator (HQ), Gravity Compensators (Aircraft).Tier 4 Weapons:Disintegration Beam, Sonic Pulse Gun, ELF Field, Disruptor Cannon, Reverberation Field, Gravity Beam Cannon.Here's a list of all additions with the Supply Drop patch: You can check out the full details on the update here.
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